Friday, 4 December 2015

How to win a chess game in just two plays

The combination of moves is so extensive that, as calculated by Claude Shannon, the father of information theory, the number of different games that can be played (around 10 to the 123) exceeds the number of atoms in the universe.
Now, if your opponent is inexperienced (and have a little luck) we can beat in just two movements, grace to checkmate quickly as possible in the game, better known as Fool's Mate.
To win a game in a heartbeat our opponent has to play with something usual white if the beginner- and p and g pawns first move, allowing the lady to a matte black along the diagonal uncovered. Eight slight variations in the pattern, namely, White can play f4 instead of f3 or move the g-pawn before the f pawn, and Black can play e6 instead of e5. But the result is always the same: mate in two moves.

Mate Pastor

To win the game at the Fool's Mate our opponent has to play extremely badly and yet, it is very difficult to carry out in practice. Another thing is known as matte pastor, an attack on four plays that know all who have received a kind of chess ever, because it is widely used to teach newcomers to be alert.
As with the Fool's Mate, mate Pastor can be achieved with various combinations, but the basic idea is that the queen and bishop cooperate to attack the f7 point, which is the weakest around the king, being defended only by it. Novices fall very easily in this matte as it takes place after the typical open aperture, with starting all people are starting to play chess.
The specific origin of this mate is unknown, but its simplicity may be used from the start of the game itself. His name, though, comes from a story that has transmitted the oral tradition whose origin is uncertain.
According to this, a king went hunting one morning and in the return trip, having hunted a wild boar intended grilling, I saw sitting on a rock by the roadside a shepherd taking care of three sheep. The pastor was busy playing chess alone, moving during the turn of white and black. The king, confident, challenged the pastor: "No one in the Court has never beaten me." To which the pastor replied, "Then I will not be clear for excellence."
But to the bewilderment of the nobles who accompanied the king, the man defeated monarch in four plays. From that moment the king banished the knights and courtiers for letting always win, and named Duke of chess man playing only his sheep mentoring, adding the title of inventor of the shepherd check.
carnival 2016

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